Back when I first started writing, my eyes would quickly glaze over as screenwriting types would go on and on about three-act structure. I didn't care if it was Syd Field or Joseph Campbell or Linda Seger. It all boiled down to the same thing: answers that are too simple and too rigid. I don't take commandments well.
Only later did I come to realize the real power of three-act structure lies not in WHAT we write, but how we write... and in how readers and viewers receive your work. I believe that there is a sense of narrative hardwired into our brains, and it looks an awful lot like set up-conflict-resolution. You got it: three-act structure. It's in the way we tell stories. It's built into the language.
I'll probably always nod politely when a disciple of screenwriting guru X tells me that in this beat the protagonist absolutely must be separated from ally Y by the scheme of opponent Z because of his misbehavior blah blah blah. But I almost never write a scene or think through a beat without being conscious of my three-act structures. Yes, structures -- plural.
There's your overall structure -- the one you wrote up and reworked forty-two times in your synopsis before you even started to write the script. (You did that, right? Well done.) And then there's the three-act structure of the particular scene event. Finding a resonance between those two almost always helps me tell a better story. It's sometimes a tricky thing, and it does take practice. But it will help you find unity and reinforce your main conflict at every stage.
Why shouldn't it work? Think about it for a second. Let's get downright logical for a moment. Take a look at your climax. It should perfectly reflect the main conflict of the whole movie, right? It should absolutely resonate with your overall message. This means that your main character must be fighting the same internal and external battles on a grand scale. There's a set up, a conflict, and a resolution that feel almost pre-ordained by the rest of the script.
Now look at the inciting incident (the event at the beginning of the script that sets the action in motion). What is the hallmark of a good inciting incident? It plays out the same issues as the climax, just on a (usually) smaller scale. It tells the audience how to watch. It tells the audience how to watch. If it doesn't resonate with the climax, you're probably not satisfying the audience as much as you think you are.
Take any other major beat of the script -- the midpoint, the low point, inner cave, what have you. There's a set up, a conflict and a resolution to each of those. And you got it: each must resonate very strongly with both the overall three-act structure and the events that precede it. From a single idea you can generate huge amounts of story.
New writers often bristle at the importance of loglines and synopses. I certainly did. What I didn't understand is that a trained reader does more or less what I've done here. They take a few traits and a controlling idea (expressed in the logline) and they unfurl a huge story in their own heads. They look for story potential. They are often way ahead of new writers. Wanna catch up? Think through three-act structure from the ground up.
Saturday, May 17, 2008
Monday, May 12, 2008
Finding Stories
Writing is a chaotic process. Writers, especially screenwriters, usually bring as much structure as they can to their process. Strong structure doesn't necessarily make a story better. But it does help a writer sort through the huge and varied mess that the creative process inevitably coughs up as you sit down to write. Structure helps a writer more than it helps the story.
My own process has been more chaotic than usual. I've been deeply engaged in student and client scripts. It skews things for your own work sometimes. I've also been working and reworking on several scripts that are moving toward production. So there hasn't been enough time for something new.
What's worse -- what new stuff I've been writing hasn't been screenwriting. The little demon that sits behind my inner desk has been drawing with crayons. It's been hitting the page mostly as poetry and sketches of plays. It feels unproductive. It *is* unproductive. But I don't think that voice is going to come to heel until I let it run free for a while. Maybe it's time to knock off with the hopes for a nice series of shorts and just listen to myself write for a while.
Like a lot of writers, I think in narrative. My brain creates a story that becomes the framework for all my thoughts, feelings, and memories, both in real life. I can't remember actors' names -- or even connect them well to what other movies they were in. But remind me of the character, and I remember him as well as the day I saw the movie. I have trouble remembering the names of movies I saw six months ago. But drop the slightest hint of the plot into the conversation, and I'll rebuild the plot from end to end.
So it hurts a bit when your creative voice keeps you on a ration of little blips and images rather than something you can really sink your teeth into. It's hard, even a little disorienting. I was struggling with this when I came across this quote in CS Weekly:
"Everybody walks past a thousand story ideas every day. The good writers are the ones who see five or six of them. Most people don't see any."
– Orson Scott Card
I walked out of my house and found a juicebox laying on the sidewalk, still dripping. I wondered what the story was. And as I walked down the street, I found out. I saw a young mother with a screaming four-year-old and a sullen 12-year-old. The younger child had dropped the juicebox and then picked it up again. And the mother had thrown it down on the ground and screamed at the little boy. Now the 12-year-old was finding a moment of weakness in her mom -- blaming her for the problem. And as I watched, mom broke down and started to cry, and the whole thing turned on a dime. The daughter shifted gears. They held each other. And the child got a new juicebox. The mother and daughter saw each other in a whole new way. I think this story is called Mother's Day.
Next time you're struggling for a story, just remember to look. There's a reason you're a writer, and chances are it's right in front of you.
My own process has been more chaotic than usual. I've been deeply engaged in student and client scripts. It skews things for your own work sometimes. I've also been working and reworking on several scripts that are moving toward production. So there hasn't been enough time for something new.
What's worse -- what new stuff I've been writing hasn't been screenwriting. The little demon that sits behind my inner desk has been drawing with crayons. It's been hitting the page mostly as poetry and sketches of plays. It feels unproductive. It *is* unproductive. But I don't think that voice is going to come to heel until I let it run free for a while. Maybe it's time to knock off with the hopes for a nice series of shorts and just listen to myself write for a while.
Like a lot of writers, I think in narrative. My brain creates a story that becomes the framework for all my thoughts, feelings, and memories, both in real life. I can't remember actors' names -- or even connect them well to what other movies they were in. But remind me of the character, and I remember him as well as the day I saw the movie. I have trouble remembering the names of movies I saw six months ago. But drop the slightest hint of the plot into the conversation, and I'll rebuild the plot from end to end.
So it hurts a bit when your creative voice keeps you on a ration of little blips and images rather than something you can really sink your teeth into. It's hard, even a little disorienting. I was struggling with this when I came across this quote in CS Weekly:
"Everybody walks past a thousand story ideas every day. The good writers are the ones who see five or six of them. Most people don't see any."
– Orson Scott Card
I walked out of my house and found a juicebox laying on the sidewalk, still dripping. I wondered what the story was. And as I walked down the street, I found out. I saw a young mother with a screaming four-year-old and a sullen 12-year-old. The younger child had dropped the juicebox and then picked it up again. And the mother had thrown it down on the ground and screamed at the little boy. Now the 12-year-old was finding a moment of weakness in her mom -- blaming her for the problem. And as I watched, mom broke down and started to cry, and the whole thing turned on a dime. The daughter shifted gears. They held each other. And the child got a new juicebox. The mother and daughter saw each other in a whole new way. I think this story is called Mother's Day.
Next time you're struggling for a story, just remember to look. There's a reason you're a writer, and chances are it's right in front of you.
Saturday, May 3, 2008
This Week's Movies
I managed to see three very different movies this week. Sometimes you want to turn off writer head. But it's not always possible.
Zombie Strippers is a great deal of fun. It's funny just how self-referential zombie movies have gotten. It's almost strange how they (sometimes) manage not to get real old real quick. Zombie Strippers is one of those movies. You'd think it had already been made -- but apparently not. Everything is a spoof -- right down to George Romero's anti-Bush throw-away lines and the dumb-as-shit paramilitaries and soul-less corporate scientists. Every amateur move is thoroughly dissected and played to comedic effect, right down to a recently dead stripper reading Nietzsche and announcing to herself in the mirror, "This makes SO much more sense now!"
You'd think that a zombie movie would be fairly easy to write. And you'd probably be wrong. Movies, high and low, commercial and art, all require the same basic things to be successful -- structure, character, action, genre. Playing to all those things effectively makes or breaks the experience for an audience. Simply being consistent and remembering the audience is most of the fight. And Zombie Strippers does a remarkable job here. There's a lot of work in that script, even if at times it's intending to look terrible. And for those of you who are not homosexual script consultants, there's also Jenna Jameson dancing on a pole for about half the movie.
Shortbus is a remarkable film. It's probably the most graphic movie I've ever seen -- maybe ever made. What's remarkable about it is that the sex is truly not pornographic. It's simply a story about sex and connection, and the point is clearly not arousal. The writer/director John Cameron Mitchell wrote about the piece:
"In the old days, when you couldn't show sex on film, directors like Hitchcock had metaphors for sex (trains going into tunnels, etc). When you can show more realistic sex, the sex itself can be a metaphor for other parts of the character's lives. The way people express themselves sexually can tell you a lot about who they are. Some people ask me, 'Couldn't you have told the same story without the explicitness?'. They don't ask whether I could've done Hedwig without the songs. Why not be allowed to use every paint in the paintbox?"
And I believe him. While your mouth hangs open through the opening, soon you're caught up in the characters and the sex does become a way of telling some genuinely moving tales.
The script and characters were largely a product of improvisation workshops with the actors. I've worked this way before and I like it, even if I'm not sure the end result is necessarily better than a more conventional approach. Stories reached by committee, even very creative committees, have definite limitations. So when I truly got caught up in the climaxes (if you'll pardon the pun..) of all the stories at the end, I was a bit surprised at myself. I'm thrilled when films that try something new succeed. Shortbus is definitely one of those.
I capped the week with some high art at the SF Museum of Modern Art. The Rape of the Sabine Women is the latest work from art goddess Eve Sussman. Sussman and her coterie The Rufus Corporation specialize in taking classic art and reworking it into post-modern inscrutability. The rape of the Sabine women is a founding myth of ancient Rome. Sussman has reset the stage to 1960's Greece, Tempelhof airport in Berlin, and a modern-day meat market in Athens. While there's a great deal of attention to detail in the visuals and the soundtrack by Jonathan Bepler (who also works with artist Matthew Barney on his films), you get the sense that Sussman can't quite complete a sentence. A half hour later, you get the sense that she doesn't *want* to complete a sentence. You'll watch a camera move through a meat market for twenty minutes. You'll travel about a classical sculpture gallery listening to people cough for another twenty minutes. You'll watch women in 60's dress sit on couches with G-men not saying a word for another twenty minutes. While you can attach meaning and interpretation to each visual, there just doesn't seem to be a sense of elegance or economy to any of it. There seems to be either a disregard of the audience, or perhaps even an attempt to set up a pretty nasty power dynamic here. In the end I couldn't see it as much more than the artist showing her power and prestige. And communicating clearly would work against that goal. If we understood her, she wouldn't be the presence she's asserting.
Feh.
I'm going to watch Shortbus again just to get it out of my system.
Zombie Strippers is a great deal of fun. It's funny just how self-referential zombie movies have gotten. It's almost strange how they (sometimes) manage not to get real old real quick. Zombie Strippers is one of those movies. You'd think it had already been made -- but apparently not. Everything is a spoof -- right down to George Romero's anti-Bush throw-away lines and the dumb-as-shit paramilitaries and soul-less corporate scientists. Every amateur move is thoroughly dissected and played to comedic effect, right down to a recently dead stripper reading Nietzsche and announcing to herself in the mirror, "This makes SO much more sense now!"
You'd think that a zombie movie would be fairly easy to write. And you'd probably be wrong. Movies, high and low, commercial and art, all require the same basic things to be successful -- structure, character, action, genre. Playing to all those things effectively makes or breaks the experience for an audience. Simply being consistent and remembering the audience is most of the fight. And Zombie Strippers does a remarkable job here. There's a lot of work in that script, even if at times it's intending to look terrible. And for those of you who are not homosexual script consultants, there's also Jenna Jameson dancing on a pole for about half the movie.
Shortbus is a remarkable film. It's probably the most graphic movie I've ever seen -- maybe ever made. What's remarkable about it is that the sex is truly not pornographic. It's simply a story about sex and connection, and the point is clearly not arousal. The writer/director John Cameron Mitchell wrote about the piece:
"In the old days, when you couldn't show sex on film, directors like Hitchcock had metaphors for sex (trains going into tunnels, etc). When you can show more realistic sex, the sex itself can be a metaphor for other parts of the character's lives. The way people express themselves sexually can tell you a lot about who they are. Some people ask me, 'Couldn't you have told the same story without the explicitness?'. They don't ask whether I could've done Hedwig without the songs. Why not be allowed to use every paint in the paintbox?"
And I believe him. While your mouth hangs open through the opening, soon you're caught up in the characters and the sex does become a way of telling some genuinely moving tales.
The script and characters were largely a product of improvisation workshops with the actors. I've worked this way before and I like it, even if I'm not sure the end result is necessarily better than a more conventional approach. Stories reached by committee, even very creative committees, have definite limitations. So when I truly got caught up in the climaxes (if you'll pardon the pun..) of all the stories at the end, I was a bit surprised at myself. I'm thrilled when films that try something new succeed. Shortbus is definitely one of those.
I capped the week with some high art at the SF Museum of Modern Art. The Rape of the Sabine Women is the latest work from art goddess Eve Sussman. Sussman and her coterie The Rufus Corporation specialize in taking classic art and reworking it into post-modern inscrutability. The rape of the Sabine women is a founding myth of ancient Rome. Sussman has reset the stage to 1960's Greece, Tempelhof airport in Berlin, and a modern-day meat market in Athens. While there's a great deal of attention to detail in the visuals and the soundtrack by Jonathan Bepler (who also works with artist Matthew Barney on his films), you get the sense that Sussman can't quite complete a sentence. A half hour later, you get the sense that she doesn't *want* to complete a sentence. You'll watch a camera move through a meat market for twenty minutes. You'll travel about a classical sculpture gallery listening to people cough for another twenty minutes. You'll watch women in 60's dress sit on couches with G-men not saying a word for another twenty minutes. While you can attach meaning and interpretation to each visual, there just doesn't seem to be a sense of elegance or economy to any of it. There seems to be either a disregard of the audience, or perhaps even an attempt to set up a pretty nasty power dynamic here. In the end I couldn't see it as much more than the artist showing her power and prestige. And communicating clearly would work against that goal. If we understood her, she wouldn't be the presence she's asserting.
Feh.
I'm going to watch Shortbus again just to get it out of my system.
Wednesday, April 23, 2008
The Counterfeiters
A friend and I went to see The Counterfeiters yesterday. The movie won the Oscar for Best Foreign Film. It's the story of a Jewish counterfeiter forced to fake dollars and pounds for the Nazis in a death camp during World War II.
Have you ever walked into a film with the completely wrong idea about it? I only had the vaguest sense of the plot, and something about the title 'The Counterfeiters' just made me think of a 60's comedy caper or musical or something. In other words, I thought the Nazis would be of the Captain Klink variety, or at least know how to dance in a line.
Uh, no. These were some decidedly more authentic Nazis. But after I readjusted my entertainment perspectives in the most drastic of ways, I got swept up in the movie and its main character, Salomon Sorowitsch. He's a funny choice of a hero for a Holocaust movie. He's a career criminal. He's not remotely interested in the plight of his own Jewish people as the Third Reich decimates it. He's not much of a talker. He's completely out for himself. Most heroes in Holocaust movies are morally upright, steadfast and true. Not Salomon. He knows who he is. He's the first Holocaust anti-hero.
The main action of the film involves a plot by the Nazis to produce mass quantities of British pounds and American dollars to flood and destroy the Allied economies with. Salomon was a career counterfeiter with a huge reputation, and he's forced to manage a crew of printers and engravers and whatnot to fill the Nazis need for fake bills.
Salomon sees the deal: survival in return for counterfeiting. And he likes it. While some of the other prisoners grumble and struggle with the moral dilemma, Salomon knows exactly where he stands. In his words, he'd rather be gassed tomorrow than shot today. A day is still a day.
As you read this? Do you care about Salomon? Does he have character sympathy? Would you keep watching? Not necessarily. In most Holocaust movies, he'd be a side character. He'd get his just desserts about 2/3 or the way through.
But if you watch the film, he has a great deal of character sympathy. Why?
First and foremost, he's consistent. We can see how he thinks. How he thinks is constantly going to bring him into Faustian deals, both with the Nazis and with the prisoners who want to resist and undermine the whole operation rather than help the Nazis. For all the pages and pages written about character sympathy, I'm beginning to suspect that simple scene-to-scene consistency is the most important (and a tremendous tool for a writer).
The more satisfying reason is some very crafty writing. Writers have trouble with anti-heroes. They don't have all the neat bag of tricks that a regular hero has. And many writers simply keep hitting the same 'anti-hero' note over and over again.
Not writer Stefan Ruzowitsky. What happens to Salomon is remarkable. He is the only prisoner not crippled with moral qualms, so he rises to the top of the camp. He's got fewer qualms than the Nazi who runs the counterfeiting operation. And he overcomes him. And he manages to keep all the counterfeiters relatively healthy and safe right through to the end of the war.
His choices are fascinating, and in the end they reach a nice three-act climax. It's not a script I'd teach beginning screenwriting from, but it has something to teach all of us at some point.
Have you ever walked into a film with the completely wrong idea about it? I only had the vaguest sense of the plot, and something about the title 'The Counterfeiters' just made me think of a 60's comedy caper or musical or something. In other words, I thought the Nazis would be of the Captain Klink variety, or at least know how to dance in a line.
Uh, no. These were some decidedly more authentic Nazis. But after I readjusted my entertainment perspectives in the most drastic of ways, I got swept up in the movie and its main character, Salomon Sorowitsch. He's a funny choice of a hero for a Holocaust movie. He's a career criminal. He's not remotely interested in the plight of his own Jewish people as the Third Reich decimates it. He's not much of a talker. He's completely out for himself. Most heroes in Holocaust movies are morally upright, steadfast and true. Not Salomon. He knows who he is. He's the first Holocaust anti-hero.
The main action of the film involves a plot by the Nazis to produce mass quantities of British pounds and American dollars to flood and destroy the Allied economies with. Salomon was a career counterfeiter with a huge reputation, and he's forced to manage a crew of printers and engravers and whatnot to fill the Nazis need for fake bills.
Salomon sees the deal: survival in return for counterfeiting. And he likes it. While some of the other prisoners grumble and struggle with the moral dilemma, Salomon knows exactly where he stands. In his words, he'd rather be gassed tomorrow than shot today. A day is still a day.
As you read this? Do you care about Salomon? Does he have character sympathy? Would you keep watching? Not necessarily. In most Holocaust movies, he'd be a side character. He'd get his just desserts about 2/3 or the way through.
But if you watch the film, he has a great deal of character sympathy. Why?
First and foremost, he's consistent. We can see how he thinks. How he thinks is constantly going to bring him into Faustian deals, both with the Nazis and with the prisoners who want to resist and undermine the whole operation rather than help the Nazis. For all the pages and pages written about character sympathy, I'm beginning to suspect that simple scene-to-scene consistency is the most important (and a tremendous tool for a writer).
The more satisfying reason is some very crafty writing. Writers have trouble with anti-heroes. They don't have all the neat bag of tricks that a regular hero has. And many writers simply keep hitting the same 'anti-hero' note over and over again.
Not writer Stefan Ruzowitsky. What happens to Salomon is remarkable. He is the only prisoner not crippled with moral qualms, so he rises to the top of the camp. He's got fewer qualms than the Nazi who runs the counterfeiting operation. And he overcomes him. And he manages to keep all the counterfeiters relatively healthy and safe right through to the end of the war.
His choices are fascinating, and in the end they reach a nice three-act climax. It's not a script I'd teach beginning screenwriting from, but it has something to teach all of us at some point.
Wednesday, April 9, 2008
Writing Other People's Scenes
We all know movie scenes that feel like magic. We've all been overpowered by scenes that somehow are more than the sum of their parts. We've all seen something ineffable on screen that stayed with us. And we all feel that somehow we'll never attain something like that ourselves.
But there's something about ineffably powerful scenes -- they're usually the product of some tremendous but fairly straightforward thinking by a writer who knew what tools he had on hand. There's something incredibly economical in the use of those elements, just like in any other great art. And a writer can learn from the masters by taking apart how the whole thing works.
Most great scenes have a powerful set up: say, two priests talking in a bar (as in the Exorcist), or a cop hitting on a cokehead (in Magnolia), or a police line up with five guilty men (as in The Usual Suspects). That set up is usually a direct and simple expression that springs from the conceit.
Most great scenes -- okay, ALL great scenes -- are based around conflict. That conflict is visual, so there's the setting coming into play. The writer knows the two main elements that make up her main character. She also knows that they need to be present throughout as a way of making a character's complexity accessible to the audience.
All these things are tools, and the greater the scene, the more likely that there's a seamless union of conflict and set up and conceit and character and plot structure. It's simpler in great scenes than it is in your average scene.
As an exercise, try watching your favorite scenes. Write down as much of the toolkit as you can surmise. Look at what's going on in the foreground and the background. Look at all the actual, physical acts and objects in front of you.
Now, write the scene. Take your time with it. Maybe watch several times. Try to get the visual beats down so that a fresh reader can understand them.
Can you pull it off? Test yourself. See if you can create the sum greater than the parts. And while you're at it, see what a great scene really looks like -- in all its humility and simplicity.
I like this exercise because it forces my students to really engage creativity, even as you're trying to simply re-create someone else's work. You need to think down into someone else's thinking. So many new writers slip straight into what seems quicker and faster -- thinking the scenes out through dialogue. Most great scenes aren't written that way, if only because that kind of writing doesn't allow you to think down into your OWN thinking.
When you're done, you can check your work against the actual script (or some version of it) by doing a search on scriptcrawler.com.
But there's something about ineffably powerful scenes -- they're usually the product of some tremendous but fairly straightforward thinking by a writer who knew what tools he had on hand. There's something incredibly economical in the use of those elements, just like in any other great art. And a writer can learn from the masters by taking apart how the whole thing works.
Most great scenes have a powerful set up: say, two priests talking in a bar (as in the Exorcist), or a cop hitting on a cokehead (in Magnolia), or a police line up with five guilty men (as in The Usual Suspects). That set up is usually a direct and simple expression that springs from the conceit.
Most great scenes -- okay, ALL great scenes -- are based around conflict. That conflict is visual, so there's the setting coming into play. The writer knows the two main elements that make up her main character. She also knows that they need to be present throughout as a way of making a character's complexity accessible to the audience.
All these things are tools, and the greater the scene, the more likely that there's a seamless union of conflict and set up and conceit and character and plot structure. It's simpler in great scenes than it is in your average scene.
As an exercise, try watching your favorite scenes. Write down as much of the toolkit as you can surmise. Look at what's going on in the foreground and the background. Look at all the actual, physical acts and objects in front of you.
Now, write the scene. Take your time with it. Maybe watch several times. Try to get the visual beats down so that a fresh reader can understand them.
Can you pull it off? Test yourself. See if you can create the sum greater than the parts. And while you're at it, see what a great scene really looks like -- in all its humility and simplicity.
I like this exercise because it forces my students to really engage creativity, even as you're trying to simply re-create someone else's work. You need to think down into someone else's thinking. So many new writers slip straight into what seems quicker and faster -- thinking the scenes out through dialogue. Most great scenes aren't written that way, if only because that kind of writing doesn't allow you to think down into your OWN thinking.
When you're done, you can check your work against the actual script (or some version of it) by doing a search on scriptcrawler.com.
Saturday, April 5, 2008
Quote of the Day: Tax Time Edition
"Writing is the hardest way of earning a living with the possible exception of wrestling alligators."
– William Saroyan
– William Saroyan
New "Best of..." Sidebar
I've just added a "Best of Scriptwrangler" section to the sidebar on the right of your screen in celebration of my first year of blogging. Enjoy!
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