Wednesday, July 16, 2008

Growing and Knowing Characters

I'm taking an acting class this summer. I did some acting once many years ago, but I'll always be an amateur. It's more or less a chance to challenge myself. I've been a little too complacent about writing and creation and drama. Too much teacher, not enough student.

Actors and writers come to know characters in very similar ways. You listen. You create. Actors, especially stage actors, spend a great deal of time working up back story. It helps them to find something analogous in themselves -- a hook to attach their own psyches to the character's. It's important to figure out if a character is, say, telling a joke to lob something over another character's head, or to entertain him, or to entertain himself, or...whatever. It's not always a simple answer. It's like life. There's usually several answers at the same time. Back story lets an actor engage that complexity in a visceral way.

Writers create back story too, of course. I've known writers who go through very organized processes to find it: writing out lists of the contents of pockets and carefully constructed childhood memories, and comprehensive psychologies and all that. I've never gotten that far with those methods. Yes, they can help. But I usually find my characters' back stories in my own journal. When I'm coming up with a new story, the journal shifts back and forth between me and my characters. It's messy. It takes more time. But it feels more organic to me. I can rely on what I've learned rather than consulting my notes.

If you've read my blog before, there's a good chance you've heard me go on and on about the value of a structured process to capture and streamline the chaos of creation.

And as I'd worked up this new story, I'd been following my own structured process very carefully. Each day I work up a new synopsis and logline from scratch. Each day I take what's in me, add a good night's sleep, and try to refine the conceit into something more compelling. Some days you make a lot of progress. Some days you make none.

After three or four weeks, I'll usually start building a kind of miniscript. I won't write dialogue. I won't write what I don't know. I'll concentrate on getting good, strong set ups down on the page. I'll make the conflict clear. I'll make the characters' objectives clear. I'll make my own goal clear. I'll work through an entire script that way.

But this time it didn't quite work that way. I kept writing and rewriting the synopsis. I kept wriggling around through back story in my journal. The characters, who *should* be leaping off the page (if I say so myself), just weren't.

I took the leap, and just decided to write. And while the characters did follow the basic shape of the synopsis, they inevitably had better ways of getting themselves in trouble than I'd found on my own. They spoke more sharply. They acted from their own problems.

And there were more problems than I counted on. I found myself writing quickly. But then I've been going back, more like an actor than a writer, and finding more back story. More ways of looking at them. Finding what's true.

And here I am, more student than teacher, humbled by what these characters have to offer me and the story. So much more than I imagined. I'm humble again. And I'm happier writing than I have been in a long time.

And yeah, I'll probably end up chucking out months of work. So what? It's a first draft. And I'm happy.

Wednesday, July 9, 2008

Ira Glass on Storytelling #3

Ira Glass of This American Life talks about starting out in radio storytelling. It's good advice for anybody still maturing as a writer. By the way, this is one of several youtube posts he made about storytelling. Check him out..

Tuesday, July 8, 2008

Wall-E

It's summertime, and that means I've been slacking off on the blog lately. Summer means a couple things in San Francisco: barbecues, swimming pools, oh wait. Summer means a couple things in San Francisco: fog, the smoke of distant forest fires, and the painful, self-loathing early stages of a new script. We're still looking at an ugly duckling this morning, but no doubt it'll turn into a beautiful swan later this afternoon. Summertime means crappy movies -- big, obvious Hollywood fare that makes you feel used as the multiplex spits you back out onto the street. And my partner has devoted all three Netflix films to the execrable work of French director Catherine Breillat. Sadistic, poorly written, egotistical stuff, if you ask me.

So naturally I was looking for a mindless little kids' movie, preferably in primary colors, to cheer myself up. Wall-E fit the bill. Right? Something simple. Rehashed. Safe. I mean we've all seen this plot a million times: a trash compacting robot still functioning 700 years after humans have abandoned a decimated Earth falls in love with a probe, finds a living plant, and pulls humanity's head out of its collectively obese ass. Not again! Ah, Pixar!

I want you to put your screenwriting cap on for a second and think about that. How easy would it be to make this script a complete and utter disaster? Forget about Wall-E for a moment, and ask yourself how YOU would approach the idea. And remember, it's for kids. Now try it with a main character that can't speak. On a barren landscape that looks like Wall-Mart exploded, with no one to communicate with except a cockroach for the first half of the movie. For the second half of the movie, we'll move the action to a giant space ship that looks like a multiplex, and attack consumerist culture for destroying the earth. And remember your prime directive -- entertain those kids!

Now take your hat off, and bow to the writer-director, Andrew Stanton. He's had his hand in most Pixar successes, from Finding Nemo to Monster's Inc. to Toy Story and Toy Story 2. He's a pretty smart guy.

How does he do it? How does this story not fall apart, drift into unbearable longing for the end of time, leave the kids wailing uncontrollably five minutes into the film?

Very, very careful application of some very clear rules of screenwriting. That's how. There are very few things that are 'proven' about writing. And half of them are in screenwriting. Take advantage of them. And don't tell the novelists!

You can map out the beats of the three-act structure with a remarkable degree of accuracy with this film. Wall-E meets the unachievable girl of his dreams right on time. She's a 42nd generation iPod, and she fires a death ray at him. Take that, Pretty Woman. Wanna lock your characters into the second act: she shuts down and awaits transport when he gives her the living plant. Want a big frying-pan-into-the-fire midpoint? Holding onto the OUTSIDE of a shuttle in outer space, he finds himself on the space cruiser that houses what's left of humanity. Want to see how all is lost at the end of the second act? Want to learn how to speed up the action as you approach the climax? Yep. It's all there.

Think about character. Wall-E can't really say much beyond an approximation fo his own name and his girlfriend's. But his misbehavior is incredibly clear. He's a roving trash collector. He collects. His problem? He's lonely. How does Stanton communicate that? Well, he's alone on a toxic earth. Sounds like a problem to me.

I could go on, but I won't. I usually grimace my way through a couple blockbusters a year, trying to allow myself to be somewhat surprised by the almost mathematically predictable story. Wall-E gave me hope. It fits the algorithm. But it *exploits* the algorithm, rather than playing safe slave to it. And guess what:

The movie actually has deep meaning.

And guess what:

There wasn't one unruly kid in that audience. No questions for mom. Total, rapt attention. The kids knew what was going on. And they listened.

Thursday, June 26, 2008

Central Station

I've been studying the Brazilian film Central Station this week. It's always been a favorite of mine, but I never looked at the mechanics too closely.

I'm studying it because I am working out a story idea with a similar main character. Dora, the lead in Central Station, is a bitter old woman who makes money writing letters for illiterate people at the bus station. She's a liar and a cheat. She usually doesn't bother to mail the letters and just pockets the money.

One day a mother with a young son is run over by a bus and killed right after paying for a letter. Unmoved, she refuses to help the boy with a new letter. She refuses to help for days as the boy sits helpless and alone in the bus station.

But slowly she cannot help but care, and there the story begins. Most of her attempts at help are more or less ways of assuaging her guilt as cheaply and easily as possible. But there's really no way to dump the boy off on someone else. Every time he calls her on her lies and cruel behavior, and slowly she's drawn in. They begin a bus journey together halfway across Brazil to find a father who seems to either not exist or to have nothing to do with the boy.

The script is based on a story idea by the director, Walter Salles. This is not an American movie. Dora lies, cheats and shirks her duty practically up to the climax. She's no Julia Roberts. Rene Zellweger would run screaming from this script. Meryl Streep's agent would hide this script from her.

I'd started studying the movie by looking for how the writers maintain character sympathy for this tough old broad. They employ a couple strategies. Dora's punished every time she lies or cheats, and usually by the boy. So her amoral behavior moves the plot forward (and it's often very entertaining).

Her best friend functions as a kind of Greek chorus with an on/off switch. She's brought a voice of conscience into her life, even if she has no conscience of her own.

When she's faced with her own cruelty, she reacts and moves to fix the situation -- very quickly. We're not allowed to think she's abysmally bad for more than a scene. There's always hope for redemption, no matter how unlikely.

But I realized that all these are more or less strategies for keeping Dora in the ballpark with character sympathy. Why is it so deeply moving?

Dora crosses an astonishing dramatic distance, from unfeeling, dishonest and selfish to someone who sacrifices herself completely to find this boy's family. It's much more moving than if she'd been plucky, with a heart of gold, slightly obscured by the fig leaf of some tepid misbehavior. The writers found the heart of the story. They knew why they were writing it. They aimed straight at it, rather than at carefully balanced character palettes and all that. They saw the big picture, and the mechanics fell into line.

There's a lot I could say here, but I won't go on. If you read this blog regularly, you might want to think about the movie in terms of the quantum theory mumbo jumbo I was going on about: each beat somehow recapitulates the overall structure. On a more mainstream level, the structure of the script clearly lays out the standard 12 beats of the three acts. The writers are true professionals who are clearly profoundly aware of theory and practice of screenwriting.

But what's important is that they clearly wanted to write the story on a deep and personal level.

Sunday, June 22, 2008

The Anthropic Principle

I've been reading through more of the Wordplay site, and I have to say that a number of the articles are a bit dated -- but often still good advice. There's an article about how to fudge page length -- with an IBM Selectric and a Xerox machine. The writer seems to appreciate the arrival of these word processing programs everyone's so crazy about.

That doesn't mean you shouldn't look it over. Have you been doing your widow hunts? And if you're using final draft you can fudge your page length pretty substantially by going to DOCUMENT -> PAGE LAYOUT -> OPTIONS -> LINE SPACING. Then choose tight or very tight, depending on how chatty your characters are. And of course, get rid of your MORE'S and CONTINUED'S.

One article reminded me of some great lessons on how to work coincidence into your script without it seeming contrived: The Anthropic Principal. Yes, it should be 'principle', but that's how the writer spells it. At some point in your script your protagonist will probably need a lucky break. This article will tell you how. Hint: it's at the worst possible moment, when you're moving your plot forward at full speed.

What's cool about the article is that it takes the issue of coincidence and pushes it forward to something a little deeper. The Anthropic Principal is a response to the incredible set of coincidences required for life to actually exist on earth. If one constant, from the strength of gravity to the speed of light to the relative strength of electrons and protons was even slightly different, life could not have developed. The anthropic principle suggests that it's therefore INEVITABLE that we exist.

Why does this connect to screenwriting? Well, you're creating a universe. The forces need to be balanced -- sometimes in conflict and sometimes working together like a machine. You need to create this balance. It ain't easy. But build your characters correctly and give them enough time, and they'll give you a story.

Friday, June 20, 2008

Website for Screenwriters

Thought I'd share a pretty cool website with you all: Wordplay.

It's basically a collection of articles on everything from creating meaningful story to what a real contract should look like and whether to write on spec.... all those questions that fuel the screenwriting seminar industry. It's definitely worth a peek.

I found Story Molecule pretty charming. The article follows how you initially shepherd a story idea into existence, but unlike most articles, keeps going as the story molecule runs into powerful people, feasibility, dumb ideas, money, and god knows what else. If you've reached the point of working with producers, you'll understand. If not, then prepare yourself.

Tuesday, June 17, 2008

Eleanor Roosevelt and Mrs. Alf Landon

PBS broadcast a tremendous documentary about Eleanor Roosevelt as part of their American Experience series last night. Catch it if you can.

Mrs. Roosevelt has a lot to teach writers about character. She was a hero both in a historical sense and in a narrative sense. What made her a hero? What makes her a good character?

She began life in the shadow of a grandmother who felt she had not lived a fulfilling life. She was a woman of wealth and privilege who had raised a large family. But for some, that's simply not enough -- even for a grandma in the early 20th century. Eleanor saw this, and immediately identified what a screenwriter might call her universal desire: the need to make her life into a contribution to something larger.

Eleanor Roosevelt isn't the first or last person to feel this. We all feel it at some point. But very few of us have either the drive to make ourselves happy or the will to bend away from what's socially expected of us. Eleanor very quickly developed that will. This is what screenwriters might call a misbehavior, or a character 'flaw'. This is the trait in the character that they are unable to resist. They must fight. Or they must love. Or they must steal. That's who they are.

So Eleanor has the two very clear traits that a screenwriter might use to structure her character around in a narrative film. She's also got tremendous character sympathy, because she's fighting for her own happiness (something we don't always do ourselves..) and she's fighting for those less fortunate.

Eleanor fought to make an independent life for herself within her marriage. She fought to make a role for herself that her high social class would not allow her to have. She found her way into politics almost by accident. When she started to win battles within the New York Democratic Party, she was surprised as anyone.

And she found a new identity for herself. She found new friends and colleagues. She grew more exposed to problems of the poor and minorities in the Great Depression. And then when her husband was elected president, he asked her to give it all up. No more politics. No more charity work. No more advocacy. Time to serve tea to heads of state.

The adjustment threw Eleanor into a depression. She was nothing like the picture of a First Lady. She wasn't pretty. She wasn't proper. She jaunted around with lesbians and a slightly too dashing bodyguard. All gone.

But only briefly. Enter the misbehavior and the universal desire. Eleanor reasserts her power in her marriage. Before anyone can say anything, she's back to advocating, and now on a much grander scale. She's pushing forward new planned communities in West Virginia, fighting poverty in Puerto Rico and supporting mine workers in Pennsylvania. America has never seen anything like her.

I don't need to recount her whole life -- most of us know that she supported her husband as he fought polio, the Great Depression and Germany and Japan. She chaired the UN committee that created the Universal Declaration of Human Rights.

But one very small moment in the documentary really struck me as getting to the heart of good character. In the 1936 election, Eleanor's unlady-like behavior became a campaign issue. The Republicans put together newsreels of her covered in coal dust hanging out with the boys, or slogging through mud and chatting with farmers while dressed almost mannishly. They opposed her to Mrs. Alf Landon, the wife of the Republican candidate. Mrs. Landon plays a harp, fondles orchids, and pats toddlers on the head while smiling demurely at the camera.

Mrs. Landon is a picture while Mrs. Roosevelt is a journey. When we start writing, often our characters look like Mrs. Landon when they should grow and breathe like Mrs. Roosevelt. I don't think Eleanor ever really planned to become the person she did become, but somehow it was also inevitable. It's scary to embrace that in a character. How can you include a free radical like that in your carefully thought out structure? But it's that uncertainty that IS drama. That's what brings a story to life. It's the reason we're writing.